
Binnys Secretary
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Posted - 2008.02.09 00:10:00 -
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I have followed this thread for several months and read every single post (some of the comments are entertaining.)
I think ambulation is a step in the right direction and a step in order for CCP to stay competetive in the marketplace. Ambulation will attract more people to the game (Increasing revenue for CCP) allowing them to hire more people for quality assurance, expand the game, fix bugs, and rightfully give themselves a raise as well.
According to the original vision, Eve-Online was meant to expand into new directions...atmospheric flight, ambulation, economics, manufacturing, planet habitation, and eventually planet resource cultivation and player customizable items. Many features that were on the design table have been part of the player experience for years. As the economies of scale catch up to a growing player base, more features will be implemented. --------- The following is a brief history lesson on the comment "The dev's need to work on the need for speed (which they are) ..and not anything else." as follows:
When MMOG's were first designed, lag was popular. People in the mid 90's petitioned developers to make their online experience slower and more frustrating. The developers didn't think this was a good idea, but the people rallied and eventually got what they wanted. The developers were forced to create subroutines in the code that generated lag. Recent times have changed however and now people want less lag and more bandwidth. Some geniuses in the forums ,of course, have demonstrated with rigorous logic and heroic arguments that if CCP were to hire enough programmers to go through the code and simply delete the subroutines then the lag would disappear. Hiring more people to "fix" something that isn't broken is the most wasteful of resources. The problem (I think) is a combination of how some of the |events| are handled and bandwidth algorithms. ---- Whatever ambulation is, it will be true to the eve-online experience in every facet. There is a large dedicated staff immersed in developing this game on a daily basis (These guys get up in the morning, and go to work developing your game experience) CCP's continuously refined business model (which includes constant beta testing and implementing suggestions from the player base) is working well; and the memory of other destroyed MMOG's and their mistakes is telling of the wrath of the player base.
CCP must continue to implement features before a competitor does, and they must also do this well (and they already have the player base and experience with them.)
Further expansions and features are necessary for eve-online to continue to exist.
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